AI Insights · Timothy · July 2024
Q2 2024 Performance Review for Top City Building Games on iOS in the US
A glance at the Q2 2024 performance of leading city building games on iOS reveals fluctuating user engagement and revenues. Sensor Tower provides detailed insights into the trends of these popular titles.
In Q2 of 2024, the city building game category on iOS saw varied performance across top titles according to data from Sensor Tower.
SimCity BuildIt exhibited a revenue pattern with a notable peak of $398K in the last week of June, contrasting with its lowest revenue of $131K in early April. Downloads started at 85K in the first week of April and saw a dip to 41K by the end of June. Weekly active users showed a declining trend from 949K to 696K over the quarter.
For The Simpsons™: Tapped Out, revenues were relatively stable, peaking at $120K in early May and reaching a low of $58K by late June. Downloads hovered around the 40K-50K mark, with a slight increase in the first half of the quarter. Active users remained consistent, with a slight decrease from 461K to 434K.
Newcomer States Builder: Trade Empire showed no revenue until late May, with its highest at $27K in the final week of June. Downloads showed growth, with a spike to 106K in late May. Weekly active users started being tracked in mid-May, showing a peak of 147K in mid-June before declining to 81K.
Idle Town Master - Pixel Game had no available weekly active user data. However, it showed a revenue increase with a peak of $188K in mid-June. Downloads began at 151K in early May but dropped significantly to just 2K by the end of June.
Lastly, Isekai:Slow Life saw its revenue peak at $83K in mid-June. Downloads began strong at 136K in the first reported week of April but fell to zero by early June. Active users decreased from 85K to 34K throughout the quarter.
For more detailed insights and data on the performance of city building games on iOS, Sensor Tower offers a comprehensive analysis.